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I haven't looked into all of the details, so this may not be feasible with an inventory item. Replace the BSG with an unfilled version.
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When a soul gets trapped in the BSG, add a new filled soul gem of the appropriate level to the PC's inventory and remove one unfilled gem of the same level. Have a script attached to only that dummy soul gem continuously checking its soul level.ģ. Add a dummy, non-playable Black Soul Gem to the PC's inventory.Ģ. I'd been thinking about putting together something like this, and my first thought was different from what's been proposed here:ġ. With the included configuration file, you can rename the sacks for ease of identification as well as adjust the encumbrance of each sack. They can also be accessed via hotkeys, just like normal inventory items. They can be accessed from within your inventory or you can drop them and access them in the gameworld. Storage Sacks adds 10 configurable, carryable sacks to the game, including one specially designed to facilitate simple one-click selling of your loot. Tired of all those configuration items cluttering up your inventory? Want to stop loading Grand soulgems with rat souls by accident? Want to carry a few extra 'utility' potions on your travels but don't want them in the way when you need to down a health potion really quick? Want a separate place to keep all that junk you're planning to sell to the next merchant you come across? Sort your stuff into Storage Sacks!
#Soul gem mod skyrim full
SEE THE README IN THE DOWNLOAD FOR FULL INSTRUCTIONS, CREDITS, ETC. IF YOU ARE UPGRADING FROM A PREVIOUS VERSION, BE SURE TO CHECK THE README FOR DETAILS! Kaylee Campbell Posts: 3463 Joined: Mon 11:17 am I always had a problem with soulgems, and I was always hesitant to use soul trap knowing that I might fill a grand soulgem with a lesser soul thus waste it, now I will finally be able to soultrap everything I encounter with no worries. I am really happy that you are going to introduce this in your mod, it solves a truly significant problem for me. Setting it to 3 will allow everything except a Petty soul in a Grand soulgem, and setting it to 4 or higher will allow anything (e.g. Set it to 1, and you allow Petty souls in Lesser soulgems, but not in Common or higher, and you allow Greater and Grand souls (but not Common or lower) in a Grand soulgem, etc. Set it to 0, and no vaste is allowed (like the initial request).
![soul gem mod skyrim soul gem mod skyrim](https://i.ytimg.com/vi/3HjvUQPlddc/maxresdefault.jpg)
The new setting, soulGemVaste, should be set to anything from 0 to 4, and is the amount of vasted space you allow in a soulgem. It only required a total of 17 new lines added to one script (and a new setting variable added to the main script). Btw, the initial request of this thread (that soulgems can only be trapped in matching quality gems only) was very simple to add to EE's soulgem feature, so I have done that (for the next release).